Free Submission Public Relations & NewsPR-inside.com
Home
Deutsch English

Finance
Global Game-based Learning Market 2012-2016

Global game-based learning market: 16% CAGR between 2012-2016


Print article Print article
© companiesandmarkets.com

companiesandmarkets.com
companiesandmarkets.com
2014-03-04 03:17:02 - Global Game-based Learning Market 2012-2016 - a new market research report on companiesandmarkets.com

The Global Game-based Learning market is to grow at a CAGR of 15.6 percent over the period 2012-2016. One of the key factors contributing to this market growth is the growth in mobile-based educational games. The Global Game-based Learning market has also been witnessing the growth in gamification market. However, the limitations in commercial developments could pose a challenge to the growth of this market.

In 2012, social media constituted a share of more than 30 percent of the online display ad impressions. Every second, millions of people visit Facebook from all over the world. Witnessing the increase in the social media inventory, several game developers have either developed or are in the process of developing learning games for social media.

 

 

These games are offered to people of varied age groups. Some of the social media games, including Farmville, Angry Birds, and Treasure Hunt, have achieved significant success rates in the past, encouraging other players to participate in the games. Those in the 18-22 age group are the most active players of social games. Game developers are looking to capitalize on this market trend.

One of the major drivers is the growth of mobile-based edugames. Greater ease in developing gaming applications for mobiles, tablets, and other devices through the use of advanced application development technology is helping organizations develop mobile-based edugames in less time.

Key vendors dominating this space include LearningWare Inc., Lumos Labs Inc., BreakAway Ltd., PlayGen.com. Other vendors mentioned in the report are: HealthTap, RallyOn, SCVNGR, Corporate internet Games, Games2Train, MAK Technologies, mbagames, Management Possible/ i2i Workforce LLC, Monte Cristo, Ninth House Networks/ Personnel Decisions International Corporation, SimuLearn, Transmedia Inc., Visual Purple LLC, and Will Interactive Inc.

Click for report details: www.companiesandmarkets.com/Market/Information-Technology/Market ..

Browse all Information Technology Market Research Reports www.companiesandmarkets.com/Market/Information-Technology/Market ..

Browse all Information Technology Company Profile Reports www.companiesandmarkets.com/Market/Information-Technology/Compan ..

Browse all Latest Market Research Reports www.companiesandmarkets.com/Market/All/Market-Research?aCode=f3f ..

About Us
Companiesandmarkets.com is a leading online business information aggregator with over 300,000 market reports and company profiles available to our clients. Our extensive range of reports are sourced from the leading publishers of business information and provide clients with the widest range of information available. In terms of company profiles, Companiesandmarkets.com’s online database allows clients access to market and corporate information to over 100,000 different companies. We provide clients with a fully indexed database of information where clients can find specific market reports on their niche industry sectors of interest.


Author:
Mike King
e-mail
Web: www.companiesandmarkets.com
Phone: London: +44 (0) 203 086 8600

Disclaimer: If you have any questions regarding information in these press releases please contact the company added in the press release. Please do not contact pr-inside. We will not be able to assist you. PR-inside disclaims contents contained in this release.
Latest News
Read the Latest News
www.newsenvoy.com

 


Terms & Conditions | Privacy | About us | Contact PR-inside.com