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Global toys market: Latest market research analysed


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2014-03-07 17:50:01 - Global Toys & Games - a new market research report on companiesandmarkets.com

Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global toys & games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls´ toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth

 

 

education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.

The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls´ toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.

The global toys & games market is expected to generate total revenues of $84,953.7 million in 2012, representing a compound annual growth rate (CAGR) of 3.8% between 2008 and 2012.

The plush segment is expected to be the market´s most lucrative in 2012, with total revenues of $23,362.8 million, equivalent to 27.5% of the market´s overall value.

Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games market in the global

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globaltoys & games market

Leading company profiles reveal details of key toys & games market players´ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Global toys & games market with five year forecasts

Key Questions Answered

- What was the size of the Global toys & games market by value in 2012?
- What will be the size of the Global toys & games market in 2017?
- What factors are affecting the strength of competition in the Global toys & games market?

How has the market performed over the last five years?

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Mike King
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