2014-03-20 15:29:34 - Fast Market Research recommends "Video Games in Germany" from Euromonitor International, now available
In 2012, video games in Germany recorded a healthy performance. Much of this performance can be attributed to new launches. Within hand-held video game consoles, Sony Deutschland GmbH introduced the new Sony PlayStation Vita in early 2012. In static video game consoles, in November 2012 Nintendo launched the new generation Wii, the Wii U. Consumer demand for these products thus helped drive the wider video games category in 2012.
Euromonitor International's Video Games in Germany report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2009-2013, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of
key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2018 illustrate how the market is set to change.
Full Report Details at
Product coverage: Digital Gaming, Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Reasons to Get this Report
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market's major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Report Table of Contents:
VIDEO GAMES IN GERMANY
LIST OF CONTENTS AND TABLES
Table 1 Sales of Video Games by Category: Value 2007-2012
Table 2 Sales of Video Games by Category: % Value Growth 2007-2012
Table 3 Sales of Video Games Software by Type: % Value Breakdown 2007-2012
Table 4 NBO Company Shares of Video Games: % Value 2008-2012
Table 5 LBN Brand Shares of Video Games: % Value 2009-2012
Table 6 NBO Company Shares of Video Games Hardware: % Value 2008-2012
Table 7 LBN Brand Shares of Video Games Hardware: % Value 2009-2012
Table 8 NBO Company Shares of Video Games Software: % Value 2008-2012
Table 9 LBN Brand Shares of Video Games Software: % Value 2009-2012
Table 10 NBO Company Shares of Digital Gaming: % Value 2008-2012
Table 11 LBN Brand Shares of Digital Gaming: % Value 2009-2012
Table 12 Distribution of Video Games by Format: % Value 2007-2012
Table 13 Distribution of Video Games Hardware by Format: % Value 2007-2012
Table 14 Distribution of Video Games Software by Format: % Value 2007-2012
Table 15 Forecast Sales of Video Games by Category: Value 2012-2017
Table 16 Forecast Sales of Video Games by Category: % Value Growth 2012-2017
German Toys and Games Market Continues To Grow
Licensing A Key Driver of Growth in Traditional Toys and Games
Major International Companies Dominate Toys and Games
Internet Retailing Sales Rise Sharply
Innovation To Drive Future Growth
Key Trends and Developments
Age Compression Influences the Toys and Games Market
Licensing A Catalyst for Growth
Lifestyle Changes Influence Demand for Toys and Games
Free-to-play Video Games A Strategy for Value Growth
Toys and Games Sales Are Highly Seasonal, Peaking Around Christmas
Table 17 Sales of Toys and Games by Category: Value 2007-2012
Table 18 Sales of Toys and Games by Category: % Value Growth 2007-2012
Table 19 NBO Company Shares of Toys and Games: % Value 2008-2012
Table 20 NBO Brand Shares of Toys and Games: % Value 2009-2012
Table 21 Distribution of Toys and Games by Format: % Value 2007-2012
Table 22 Forecast Sales of Toys and Games by Category: Value 2012-2017
Table 23 Forecast Sales of Toys and Games by Category: % Value Growth 2012-2017
Summary 1 Research Sources
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