2013-11-02 16:05:07 - New Consumer Goods research report from Euromonitor International is now available from Fast Market Research
A variety of factors seriously diminished video game sales, which fell by 12% to US$17.9 billion in 2012. First, the anticipation that new consoles would arrive by next year caused many to invest much less in the current static console systems and games. In addition, the free-to-play market, which is not included in Euromonitor International's estimates, is taking away sales from two previously strong areas of video games, online gaming and mobile gaming. Finally, the anaemic economic recovery...
Euromonitor International's Video Games in USA report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2008-2012, allowing you to identify the sectors driving growth. It identifies the leading
companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2017 illustrate how the market is set to change.
Full Report Details at
Product coverage: Digital Gaming, Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Reasons to Get this Report
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market's major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Report Table of Contents:
VIDEO GAMES IN THE US
LIST OF CONTENTS AND TABLES
Table 1 Sales of Video Games by Category: Value 2007-2012
Table 2 Sales of Video Games by Category: % Value Growth 2007-2012
Table 3 Sales of Video Games Software by Type: % Value Breakdown 2007-2012
Table 4 NBO Company Shares of Video Games: % Value 2008-2012
Table 5 LBN Brand Shares of Video Games: % Value 2009-2012
Table 6 NBO Company Shares of Video Games Hardware: % Value 2008-2012
Table 7 LBN Brand Shares of Video Games Hardware: % Value 2009-2012
Table 8 NBO Company Shares of Video Games Software: % Value 2008-2012
Table 9 LBN Brand Shares of Video Games Software: % Value 2009-2012
Table 10 NBO Company Shares of Digital Gaming: % Value 2008-2012
Table 11 LBN Brand Shares of Digital Gaming: % Value 2009-2012
Table 12 Distribution of Video Games by Format: % Value 2007-2012
Table 13 Distribution of Video Games Hardware by Format: % Value 2007-2012
Table 14 Distribution of Video Games Software by Format: % Value 2007-2012
Table 15 Forecast Sales of Video Games by Category: Value 2012-2017
Table 16 Forecast Sales of Video Games by Category: % Value Growth 2012-2017
Activision Blizzard Inc in Toys and Games (usa)
Summary 1 Activision Blizzard Inc: Key Facts
Summary 2 Activision Blizzard Inc: Operational Indicators
Summary 3 Activision Blizzard Inc: Competitive Position 2012
Nintendo of America Inc in Toys and Games (usa)
Summary 4 Nintendo of America Inc: Key Facts
Summary 5 Nintendo of America Inc: Operational Indicators
Summary 6 Nintendo of America Inc: Competitive Position 2012
Sales Continue To Lag
Smartphones and Tablets Continue To Have A Serious Impact
Companies Find Tremendous Growth in Both New and Retro Brands
Online Retailing Continues To Lead Channel Growth
Next Generation Consoles Will Lift Sales
Key Trends and Developments
Licensing Momentum Stays Flat Despite Big Year
Free-to-play Becoming A Dominant Force
the Next Console Generation Already Having An Impact
Age Decompression Fights Age Compression
New Hardware Could Change the Market
Tablet Integration Still A Focus
Table 17 Sales of Toys and Games by Category: Value 2007-2012
Table 18 Sales of Toys and Games by Category: % Value Growth 2007-2012
Table 19 NBO Company Shares of Toys and Games: % Value 2008-2012
Table 20 NBO Brand Shares of Toys and Games: % Value 2009-2012
Table 21 Distribution of Toys and Games by Format: % Value 2007-2012
Table 22 Forecast Sales of Toys and Games by Category: Value 2012-2017
Table 23 Forecast Sales of Toys and Games by Category: % Value Growth 2012-2017
Summary 7 Research Sources
About Euromonitor International
Euromonitor International is a world leading independent provider of business intelligence on industries, countries and consumers. Their business intelligence products include award-winning online information databases, market reports and business reference books. Founded in 1972, Euromonitor International is a privately owned company with offices in London, Chicago, Singapore, Shanghai and Vilnius. Euromonitor has a team of over 600 in-country analysts worldwide, giving them a unique capability to deliver high quality and reliable business information. View more research from Euromonitor International at www.fastmr.com/catalog/publishers.aspx?pubid=1009
About Fast Market Research
Fast Market Research is an online aggregator and distributor of market research and business information. We represent the world's top research publishers and analysts and provide quick and easy access to the best competitive intelligence available.
For more information about these or related research reports, please visit our website at www.fastmr.com
or call us at 1.800.844.8156.