2012-11-27 15:42:49 - Fast Market Research recommends "Traditional Toys and Games in Indonesia" from Euromonitor International, now available
In 2011, traditional toys and games saw positive current value growth across categories at a higher rate compared to 2010, with construction toys being the largest contributor. The growth in construction toys is fuelled by the strong performance of Lego as the market leader, which in 2011 launched popular licensed toys, such as Harry Potter and Pirates of Caribbean. Despite its expensive price, which limits its market to upper-middle and high-income consumers, adult consumers also purchase Lego...
Euromonitor International's Traditional Toys and Games in Indonesia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2007-2011, allowing you to identify the sectors driving growth. It identifies the
leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2016 illustrate how the market is set to change.
Full Report Details at
- www.fastmr.com/prod/504591_traditional_toys_and_games_in_indones ..
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby (0-18 months), Construction Toys, Dolls and Accessories, Dressing-Up and Role Play, Games and Puzzles, Infant (19-36 Months), Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports Toys, Plush Toys, Pre-School (3-4 Year Old), Radio/Remote Control Toys, Ride-On Vehicles, Scientific/Educational Toys.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market's major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Report Table of Contents:
TRADITIONAL TOYS AND GAMES IN INDONESIA
LIST OF CONTENTS AND TABLES
Table 1 Sales of Traditional Toys and Games by Category: Value 2006-2011
Table 2 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
Table 3 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
Table 4 Traditional Toys and Games Company Shares by Value 2008-2011
Table 5 Traditional Toys and Games Brand Shares by Value 2008-2011
Table 6 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
Table 7 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
Table 8 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016
Mitra Adi Perkasa Pt in Toys and Games (indonesia)
Summary 1 Mitra Adi Perkasa Tbk PT: Key Facts
Summary 2 Mitra Adi Perkasa Tbk PT: Operational Indicators
Summary 3 Mitra Adi Perkasa Tbk PT: Competitive Position 2011
Positive Growth Across All Categories Shows Emerging Lucrative Market
Chinese Products and Pirated Software Flood the Toys and Games Market
International Leading Brands Dominate
Store-based Retailing Is the Main Distribution Channel
Stable Growth Potential for Indonesia's Toys and Games Market
Key Trends and Developments
Licensed Toys Are the Major Sales Driver of Traditional Toys and Games
Rising Middle Class Fuels the Dominance of International Toy Brands
Age Compression Extends the Market for Video Games
Low-priced Toys and Games Products Overwhelm the Local Market
Online Games See Rising Popularity Thanks To Better Internet Access
Table 9 Sales of Toys and Games by Category: Value 2006-2011
Table 10 Sales of Toys and Games by Category: % Value Growth 2006-2011
Table 11 Toys and Games Company Shares by Value 2008-2011
Table 12 Toys and Games Brand Shares by Value 2008-2011
Table 13 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
Table 14 Forecast Sales of Toys and Games by Category: Value 2011-2016
Table 15 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016
Summary 4 Research Sources
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