Virtual Reality in Healthcare 2008-2012 - new market research report published
2012-12-12 07:44:15 - Virtual Reality in Healthcare 2008-2012 - a new market research report on companiesandmarkets.com
Virtual Reality (VR) is a technology that allows a user to interact with a computer-simulated environment. A majority of the types of equipment are generally visual devices, using either a computer screen or special stereoscopic displays, but there are devices like the head-mounted-display (HMD), which also provide sound for a wholesome experience. Advanced systems with haptic devices, which provide force
feedback have also been introduced. VR is commonly associated with its immersive, highly visual, and 3D environments. It is used in a wide variety of applications ranging from gaming devices, public entertainment, prototype-creation to military exercises, and medical equipment. The development of Computer-Aided Design (CAD) software, graphics hardware acceleration, HMDs, database gloves and miniaturization has helped in the popularity of this technology.
The scope of this report includes the world-wide market for Virtual Reality (VR) Surgical Equipment used for pre-planning procedures or practice of surgeries by surgeons, VR Equipment used for training and educating medical students and surgeons, VR Equipment for Rehabilitation and Therapy used by doctors to treat the patients suffering from ailments like fears and post-traumatic stress disorders (PTSD).The report also talks about VR Equipment used for visualization of 3-D medical data, software for supporting these types of equipment, revenue generated by simulation services that are provided by hospitals or individual healthcare centers, and revenue generated from educating and training medical students and surgeons.
The report forecasts the market size of VR in Healthcare Industry over the period 2008-2012. Further, the total market is segmented into various geographic regions. The report also discusses the key market trends of VR in the Healthcare Industry. In addition, the report identifies the key selling drivers and challenges of VR in the Healthcare Industry and mentions the trade shows and conferences, which cater to VR and simulation sector. The report also profiles some of the leading VR vendors operating in the Healthcare sector.
This report can help IT vendors identify target geographies. Further, the sales drivers can be used to penetrate the identified vertical or increase the current share of the customer´s wallet.
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