The US Video Game Industry Outlook to 2017 - a new market research report on companiesandmarkets.com
PR-Inside.com: 2014-03-12 22:03:01
The United States video games market is expected to reach a value of around $40.54 billion by the end of 2017, and will be driven by a number of factors, including the rise of online and social gaming.The US was the largest market for video games in CY´2012, with a majority share in the global video game industry, followed by Japan and China. Growing personal disposable incomes, penetration of broadband, increasing population of video game players, rise in the number of new games and increase in the time spent on video games are some of the factors for the growth of the US video games industry.
The video games market in the US has witnessed a decline in recent years on account of slower sales of video game hardware and software. Hardware sales have been adversely affected by the maturing current generation of video game consoles. The advent of relatively cheaper games on the online and mobile platform has lead to significant changes in the traditional distribution of video game software through the US retail. However a surge in the social gaming population as well as increased adoption of smart phones and tablets has provided a much needed thrust to the video game sector in the US. The video game industry in the US is comprised of large hardware manufacturing entities, several independent software manufacturers and a gamut of small unorganized video game developers. The US video game industry revenues have increased from USD 13,300 million in CY´2006 at a CAGR of 8.5% during CY´2006-CY´2012.The US video game software market is comprised of various independent software developers that specialize in designing games and are not financially supported by a major hardware manufacturing corporation. Market revenues of Activision Blizzard have increased noticeably from USD 1,494 million in CY´2008 to USD ~ million in CY´2012, making it the largest player in the independent software development space. Electronic Arts was the second largest publisher of video games in CY´2012. EA generated revenues of USD ~ million through software development and publishing.Three main competitors in the video game hardware market in the US are Nintendo, Sony and Microsoft. Microsoft´s Xbox sold ~ million units in CY´2012 followed by PlayStation 3 selling ~ million units and Wii with 2 million units. Since CY´2010, Xbox has prevailed to be the bestselling home console, majorly due to price cuts, strong sales of Xbox Kinect.The market for video games in the US is changing at a brisk rate. Technological advancements and gaming diffusion across ages as well as competitive pressures have been significantly changing the market. Online gaming in the US has witnessed a rapid expansion in the last couple of years. Digital console and PC gaming, MMO gaming and social gaming have remodeled the panorama of the traditional game market place with more number of consumers switching to relatively cheap avenues of video gaming. Market revenues of the online gaming segment were USD ~ million in CY´2012 growing by 8.8% from USD ~ million in CY´2011.The US MMO gaming market was worth USD ~ million in CY´2012 in terms of revenues, registering a growth of 13.65% from USD ~ million in CY´2011. The US witnessed 50 million MMO video game players in calendar year 2012, of which ~ million spent money on free-to-play or subscription based MMO games.Report ScopeThis report provides a comprehensive analysis of the various aspects such as market size of the US video game industry, video game hardware market, video game software market, online games market and mobile games market. The report also covers the market shares of major hardware manufacturers in the US as well as the revenues of major players in the software development space.Key Topics Covered in the Report- The market size of the US video game industry, video game software, video game hardware, video game accessories, online gaming, MMO gaming, social gaming and mobile gaming market.
- Market segmentation of the video game software market on the basis of console and PC software, type of distribution, types of video game ratings and type of genre.
- Market segmentation of the video game hardware market on the basis of console and handheld hardware.
- Market segmentation of the social gaming market on the basis of revenues sources.
- Market segmentation of the mobile gaming market on the basis of revenue sources.
- Trends and Development in the US video game industry.
- Competitive landscape and detailed company profiles of the major manufacturers of video game hardware and software in the US.
- Future outlook and projections of the US video game industry - software, hardware, accessories, online gaming and mobile gaming, on the basis of revenues in the US.
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